Do computer games promote the occult behind the scenes

[dropcap]M[/dropcap]ost of the modern games we see today are essentially feeding programs, for occult, witchcraft and violence. I felt compelled to write this article to create a state of awareness in the Church after realizing the degree of risk paused by these programmes.

“There is hardly a game in which the players do not indulge in murder, arson, torture, rape, sorcery and witchcraft or highway robbery.” (Source: unknown)

‘Dungeons and Dragons’ probably the first game of this category appeared in the gaming world in the 80th decade. The game was full of activities like casting spells, summoning up demons, observing satanic rituals and throwing curses. A former Satanist and black magician (now a born again Christian) said the following about D&D.

I was a witch high priest (Alexandrian tradition) during the period 1973-84. During that period (1976-80) I was also involved in hardcore Satanism. We studied and practiced and trained more than 175 people in the Craft. Our “coven Dom” was in Milwaukee, Wisconsin; just a short drive away from the world headquarters of TSR, the company which made Dungeons and Dragons. In the late 1970’s, a couple of the game writers actually came to my wife and me as we were prominent “sorcerers” in the community. They wanted to make certain the rituals they included in the game were authentic, and of course they were.

Today more and more games of this kind are being developed and released targeting teenage and young adult gamers. Given below are three examples. The first and the second games shown in the row requires the player to cast spells, throw curses and summon up demons. The third one calls the player to take the role of an astrologer.

Now the question remains, does innocently playing with an authentic spell or a curse given in a computer game really affect the player and/or those who are around him? If you play at shooting your friend in the head with what you think is an unloaded pistol and don’t know a shell is in the chamber, is your friend any less dead because you were playing? Remember demons are real. God says that if you fool around with magic and the occult, you are stepping away from His will and His protection (assuming you are a Christian). If you are not a Christian, then you are really playing with fire. Some verses which clearly teach this are found in Exodus 22:18, Leviticus 19:31, Leviticus 20:6, Deuteronomy 18:10, 1 Samuel 15:23, 2 Kings 21:6, Isaiah 8:19, Galatians 5:20, Revelation 21:8, Revelation 22:15.

The tragedies mentioned below have direct connections to Dungeons and Dragons.

  1. The “Freeway Killer,” Vernon Butts, who committed suicide in his cell in 1987 while being held as a suspect in a string of murders was an avid D&D
  2. D&D player (14 years old) commits suicide by hanging, 1979, name withheld by parents’ request.
  3. D&D player (17 years old) Michael Dempsey, Lynnwood, WA. Suicide by gunshot wound to the head, 5/19/81. Witnesses saw him trying to summon up D&D demons just minutes before his death.
  4. D&D player (? years old) Steve Loyacano, Castle Rock, suicide by carbon monoxide poisoning, 10/14/82. Police reported satanic writings and a suicide note linked the death to D&D.
  5. D&D player (21 years old) Timothy Grice, Lafayette, suicide by shotgun blast, 1/17/83. Detective reports noted, “D&D became a reality. He thought he was not constrained to this life, but could leave [it] and return because of the game.”
  6. D&D player (18 years old) Harold T. Collins, Marion, suicide by hanging, 4/29/83. Collins was noted to be “possessed” by D&D as if he were living the game.
  7. D&D player (16 years old) Daniel Erwin, Lafayette, CO., murder by brother’s shotgun blast to head, 11/2/84 (right after Halloween). Death was apparently the result of a death pact as part of the game.
  8. D&D player (12 years old) Steve Erwin (see above) suicide by gunshot, 11/2/84. Detective report: “No doubt D&D cost them their lives”
  9. D&D player (no age given) Joseph Malin, Salt Lake City, UT., pled guilty to first degree murder 3/2/88 and was sentenced to life in prison. He killed a 13 years old girl while acting out the fantasy-role game. The girl had been raped, her throat cut, and she had been stabbed twice in the chest. Police said his “violent urges were fed by ‘extreme involvement in the fantasy role-playing game Dungeons and Dragons.
  10. D&D player (14 years old) Sean Sellers was convicted of killing his parents and a convenience store clerk in Greeley, Oklahoma (1/11/87). He is the youngest inmate of death row in the country as of this writing (22 now). His involvement in hard-core Satanism began with D&D, according to his own testimony. Praise the Lord; he is now a Born Again Christian.
  11. D&D player (14 years old) Tom Sullivan, Jr. got into Satanism and ended up stabbing his mother to death, arranging a ritual circle (from D&D) in the middle of the living room floor and lit a fire in its midst. Fortunately, his dad and little brother were awakened by a smoke detector; but by then, Tom, Jr. had slashed his wrists and throat with his Boy Scout knife and died in the snow in a neighbor’s yard.(1/19/88, Amarillo, TX.) (Source: Chick Publications)

I don’t have solid evidence to prove that the other games ranked with D&D have affected people in the same manner. But what is the guarantee so that you can claim these games are harmless fun. What we see in the above list are only the incidents that traced back to D&D? How much more must have gone unnoticed?

Additionally, Fantasy-Role-Playing (FRP) games like D&D do employ brainwashing techniques:

1. Fear generation-via spells and mental imaging about fear-filled, emotional scenes, and threats to survival of FRP characters.
2. Isolation-psychological removal from traditional support structures (family, church, etc.) into an imaginary world. Physical isolation due to extremely time-consuming play activities outside the family atmosphere.
3. Physical torture and killings-images in the mind can be almost as real as the actual experiences. Focus of the games is upon killings and torture for power, acquisition of wealth, and survival of characters.
4. Erosion of family values-the Dungeon Master (DM) demands an all-encompassing and total loyalty, control and allegiance.
5. Situational Ethics-any act can be justified in the mind of the player, therefore there are no absolutes of right or wrong; no morality other than “point” morality needed to ensure survival and advancement. There are no win-win situations and good forces seldom triumph over evil forces.
6. Religion-values and belief systems (see below) are restructured from traditional Judeo-Christian ethics (which most people in Western culture adhere to) to belief in multiple gods and deities. Players align themselves with specific deities they select; patron deities are strongly urged. These are not fantasy deities, but are drawn from genuine ancient religions and beliefs! Only occult gods are included. In addition, defilement is urged in many ways, such as excrement or urinating to “defile a font.”
7. Loss of Self-control-authority over self is surrendered to the DM. Depending on the personality and ego-strength of the player, this loss can be near absolute.

Degradation-pain and torture are heavily involved in sadistic, sexual situations that graphically appeal to visceral impulses. Much of the material (as mentioned above) is well into pornographic areas and stresses the defilement of innocence. (Source:

It’s time to take action

1. Church and Christian community are the best entities that could take action against this situation. Church leadership (Pastors, youth leaders etc.) must pay attention to creating awareness about this matter among parents, children and young people.

2. There is a variety of preventive measures parents can take,

I. First if you don’t know how to use a computer at least get familiar with the basic skills. It helps you to explore your child’s computer if necessary.

II. Pay careful attention to the games your child purchase, borrow, download and install in the computer. Also try to find out what are the games preferred by his best friends.

III. The most basic reason that parents buy a home computer is to help kids with their education. If your child insists on purchasing a PC with high end capabilities beware. Most of these games require expensive and comparatively powerful hardware. Usually such a machine costs US $ 1000 here in Sri Lanka.

3. Pay close attention to media, as it is used to advertise these games.

4. Avoid just forbidding your children from playing them. Explain to them why, giving them godly and acceptable answers.


Often the companies who sell these products say,

I. It really (the game) helps to boost the player’s thinking ability

II. It Contributes to develop the individual’s intellect

Isn’t this something much similar to what the serpent told the woman back in the Garden of Eden? Our spiritual enemy is clever and knows how to manipulate anything to destroy man, God’s crown creation.

I am not telling it’s ungodly and un-biblical to play a computer game. I play them myself, when I feel bored or need a break from a long day. But the difference is I choose not to enjoy anything contrary to my beliefs, attacks my relationship with God and people and despise my principals.

Neither it’s wrong to buy your kids a high speed computer. Apart from gaming fast and expensive PCs are used for computer aided graphic designing and planning. Therefore just find out why is the reason your child wants an expensive item.

Think, may be I am wrong about my views. You can call me extremist, fundamentalist, fanatic and what ever that comes to your mind, but shall I loose anything? But What if you are wrong?

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